Skip to main content

iTesting : SOFTWARE DEVELOPMENT LIFE CYCLE

SOFTWARE DEVELOPMENT LIFE CYCLE [SDLC] Information:
Software Development Life Cycle, or Software Development Process, defines the steps/stages/phases in the building of software.
There are various kinds of software development models like:
  • Waterfall model
  • Spiral model
  • Iterative and incremental development (like ‘Unified Process’ and ‘Rational Unified Process’)
  • Agile development (like ‘Extreme Programming’ and ‘Scrum’)
Models are evolving with time and the development life cycle can vary significantly from one model to the other. It is beyond the scope of this particular article to discuss each model. However, each model comprises of all or some of the following phases/activities/tasks.
SDLC IN SUMMARY
  • Project Planning
  • Requirements Development
  • Estimation
  • Scheduling
  • Design
  • Coding
  • Test Build/Deployment
  • Unit Testing
  • Integration Testing
  • User Documentation
  • System Testing
  • Acceptance Testing
  • Production Build/Deployment
  • Release
  • Maintenance
SDLC IN DETAIL
  • Project Planning
    • Prepare
    • Review
    • Rework
    • Baseline
    • Revise [if necessary] >> Review >> Rework >> Baseline
  • Requirements Development[Business Requirements and Software/Product Requirements]
    • Develop
    • Review
    • Rework
    • Baseline
    • Revise [if necessary] >> Review >> Rework >> Baseline
  • Estimation[Size / Effort / Cost]
    • <same as the activities/tasks mentioned for Project Planning>
  • Scheduling
    • <same as the activities/tasks mentioned for Project Planning>
  • Designing[ High Level Design and Detail Design]
    • <same as the activities/tasks mentioned for Requirements Development>
  • Coding
    • Code
    • Review
    • Rework
    • Commit
    • Recode [if necessary] >> Review >> Rework >> Commit
  • Test Builds Preparation/Deployment
    • Build/Deployment Plan
      • Prepare
      • Review
      • Rework
      • Baseline
      • Revise [if necessary] >> Review >> Rework >> Baseline
    • Build/Deploy
  • Unit Testing
    • Test Plan
      • Prepare
      • Review
      • Rework
      • Baseline
      • Revise [if necessary] >> Review >> Rework >> Baseline
    • Test Cases/Scripts
      • Prepare
      • Review
      • Rework
      • Baseline
      • Execute
      • Revise [if necessary] >> Review >> Rework >> Baseline >> Execute
  • Integration Testing
    • <same as the activities/tasks mentioned for unit testing>
  • User Documentation
    • Prepare
    • Review
    • Rework
    • Baseline
    • Revise [if necessary] >> Review >> Rework >> Baseline
  • System Testing
    • <same as the activities/tasks mentioned for Unit Testing>
  • Acceptance Testing[ Internal Acceptance Test and External Acceptance Test]
    • <same as the activities/tasks mentioned for Unit Testing>
  • Production Build/Deployment
    • <same as the activities/tasks mentioned for Test Build/Deployment>
  • Release
    • Prepare
    • Review
    • Rework
    • Release
  • Maintenance
    • Recode [Enhance software / Fix bugs]
    • Retest
    • Redeploy
    • Rerelease
Notes:
  • The life cycle mentioned here is NOT set in stone and each phase does not necessarily have to be implemented in the order mentioned.
  • Though SDLC uses the term ‘Development’, it does not focus just on the coding tasks done by developers but incorporates the tasks of all stakeholders, including testers.
There may still be many other activities/ tasks which have not been specifically mentioned above, like Configuration Management. No matter what, it is essential that you clearly understand the software development life cycle your project is following. One issue that is widespread in many projects is that software testers are involved much later in the life cycle, due to which they lack visibility and authority (which ultimately compromises software quality).
Source :  Here

Comments

Popular posts from this blog

WPF-MVVM: RelayCommand Implementation

In WPF if we are implementing MVVM pattern then we need to play with Command rather than Events. You can use ICommand interface to create each command class. Implementation of ICommand in a class gives you CanExecute(), Execute() methods which take part in the action performed by Command.   Rather than making Command Class for each Command we can implement a generic Relay Command to get Command. Below is a RelayCommand class that we will implement.   ///   <summary>      ///  To register commands in MMVM pattern      ///   </summary>      class   RelayCommands  :  ICommand     {          readonly   Action < object > _execute;          readonly   Predicate < object > _canExecute;  ...

iOS Dev: Encryption in Objective-C

Hello Friends: In this Article/Post, I introduced the one encryption technique in Objective-C.  Encryption Component Features in all  Symmetric Encryption: AES, Blowfish, Twofish, RC2, ARC4, DES, 3DES, PBES1, PBES2. Hash Algorithms :  SHA-1 , SHA256, SHA384, SHA512, MD2, MD4, MD5, HAVAL. Hash Algorithms: RIPEMD128, RIPEMD160, RIPEMD256, RIPEMD320. Encoding: Base64, hex, quoted-printable,  URL-encoding . HMAC with any supported hash algorithm: HMAC-MD5,  HMAC-SHA1 , etc. Password-based Key Derivation Functions: PBKDF1, PBKDF2 PKCS7 -- P7S and P7M creation, decryption, verification. Public key encryption/decryption with digital certificates. Digital signature creation/verification with digital certificates. Bzip2 in-memory compression. Encrypt / decrypt strings or byte data. Return encrypted data as Base64, quoted-printable, or hex-encoded strings. Hash strings or binary data using SHA1, MD2, MD5, HAVAL, SHA384, or SHA512. Public-key encryp...

iPhonegap: Developing a PhoneGap Application

Tutorial: Developing a PhoneGap Application Reference :  Here In this tutorial, you create a fully functional employee directory application with  PhoneGap . You will learn: How to use different local data storage strategies. How to use several PhoneGap APIs such as Geolocation, Contacts, and Camera. How to handle specific mobile problems such as touch events, scrolling, styling, page transitions, etc. How to build an application using a single page architecture and HTML templates. How to build (compile and package) an application for 6 platforms using  PhoneGap Build . To complete this tutorial, all you need is a code editor, a modern browser, and a connection to the Internet. A working knowledge of HTML and JavaScript is assumed, but you don’t need to be a JavaScript guru. Setting Up Download the assets for the workshop  here . Unzip the file anywhere on your file system. If your code editor allows you to “open a directory”, open the phonegap...